Download resident evil 7 system requirements pc




The specifics of PC gaming are such that before you begin, you must first familiarize yourself with its system requirements and relate it to the existing configuration.

To do this simple action, you do not need to know the exact technical characteristics of each model of processors, video cards, motherboards and other components of any personal computer. A simple comparison of the main lines of components will suffice.

For example, if a game's minimum system requirements include a processor of at least Intel Core i5, then you shouldn't expect it to run on i3. However, it is more difficult to compare processors from different manufacturers, which is why developers often indicate names from two main companies - Intel and AMD (processors), Nvidia and AMD (video cards).

Above are system requirements. It is worth noting that the division into minimum and recommended configurations is done for a reason. It is believed that meeting the minimum requirements is enough to start the game and complete it from beginning to end. However, to achieve the best performance, you usually have to lower the graphics settings.

Resident Evil 7: Biohazard is a new entry in the Resident Evil series with a completely new approach to the genre. Now, instead of fast action, the player is faced with a slow and drawn-out survival horror, in which you need to hide from zombies, wisely use firearms and medicine to stay alive. The plot revolves around a rotten farm in the southern United States, where monstrous and chilling events take place. The player will find himself in a confined space, from where it is difficult to get out, which will further tickle his nerves, especially when meeting with enemies. The project uses the new RE Engine, so the game is highly realistic and has a frightening atmosphere.

System requirements for Resident Evil 7: Biohazard on PC

Minimum system requirements:

  • Intel Core i5-4460 2.7 GHz / AMD FX-6300
  • 8 GB RAM
  • NVIDIA GeForce GTX 760 / AMD Radeon R7 260x with 2 GB memory
  • 24 GB free space
  • Windows 7 / 8 / 8.1 / 10 (64-bit versions)
  • Intel Core i7 3770 3.4 GHz or AMD equivalent
  • 8 GB RAM
  • NVIDIA GeForce GTX 1060 with 3 GB of memory
  • 24 GB free space
  • Screenshots of Resident Evil 7: Biohazard

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    Resident Evil 7: Biohazard ratings

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    And yet Resident Evil 7 was a success. If only because since the first part it is the scariest game in the series. To a large extent, this is the merit of the first-person view: when a creepy grandmother with a frenzied scream strangles a small figurine of some hero in the center of the screen - this is one thing, when she does the same thing, literally splashing saliva in your own face - is completely different. Also important here is the natural limitation of visibility, which sometimes allows monsters to effectively sneak up from behind or taxi around a corner literally head-on. In addition, even if the ordinary monsters were not successful, the members of the “family” turned out to be absolutely infernal personalities, ideally corresponding to the name of the game.

    Resident Evil 7 is an example of a proper reimagining of the franchise. This is a fresh breath not only for the series, but also for the genre as a whole. It is impossible to recommend the game to everyone: the game will quickly cease to amaze hardened players, and it will scare away an outsider from all this with its horrors. But even then, you shouldn't skip RE7.

    The best thing to happen to Resident Evil since the brilliant fourth installment, Resident Evil 7: Biohazard manages to retain the well-known old-school features that fans love it for, but at the same time feels like a great modern game. After such a demonstrative performance of the updated “Resident Evil”, I already want to get Resident Evil 8 quickly.

    Resident Evil 7: Biohazard isn't perfect. There is a lot to criticize the game for: the story feels cut up in places, and the last hours still rely more on shootings than on exploration and survival. But Capcom still released the best survival horror in years and, more importantly, breathed new life into Resident Evil. Now we have become even more interested in how the series will develop further.

    Resident Evil 7 is very different from the latest games in the series. Now this is not at all a hurricane action movie that tries to impress with its scale and tight outfits of sexy heroes. Now this is a horror game, the scene of which is limited to a large mansion and surrounding areas, where there are many mysteries and secrets, and the small number of opponents is compensated by their amazing vitality. Here, even an ordinary monster needs to put a few bullets in his head to calm him down.

    Resident Evil 7 turned out to be very strange. With a huge budget, in some places it feels like an experimental indie game that is unlikely to attract the same number of fans as the fourth or fifth part of the series. Surely its different segments will resonate with certain players - but it’s hard to imagine a person who will like the whole game. But this is still not a conceptual horror in the spirit of P.T. – unfortunately, they only had a demo version. The full game has a lot more in common with the main series than you might expect. This similarity probably should have been abandoned completely, or, on the contrary, strengthened to please old fans. I’m most glad that the Resident Evil series has once again changed, given me a new experience, and made me look at familiar elements from a new perspective. Even if this attempt of his did not impress me much, I hope that the next part will find the right direction for itself and give it its all, and will not try to put pressure on different horror fetishes one by one. And then everything will be fine for her.

    Resident Evil 7 was a great addition to the series, but it's not the typical sequel that has characterized the gaming industry in recent years. Instead, it's a bold and unusual game that combines several cool concepts. Capcom have once again proven that they can not only produce endless re-releases and remakes, but are also completely open to new ideas. They understood that the series was in dire need of fresh blood, and neither the skepticism nor the conservatism of the fans stopped them from experimenting, the result of which was Resident Evil 7. This game is a magnificent fusion of old and new, and, perhaps, the first serious reason to join the virtual reality.

    Resident Evil 7: Biohazard is a truly revolutionary game if you decide to play it on PSVR, but even if you don't have a helmet, you will get a lot of positive emotions. This is not the classic Resident Evil, and certainly not the sixth part, but something new and difficult to describe at the level of internal emotions - a representative of a completely different gaming direction. This is a game that gives you a new level of immersion and sets a bar in the world of virtual entertainment that is still unattainable for competitors.

    I can't help but like the direction the series is heading in. The transition to a new perspective has only benefited Resident Evil 7, where the dark atmosphere, stunning sound and visual design, coupled with classic gameplay, make it one of the best games in the series and almost an ideal representative of the genre.

    Hurray, hurray, the series seems to be starting to emerge from the pit of sewage. The seventh part is not without its rough edges, but it captivates and allows you to look into the future with cautious optimism. It all depends on what Capcom plans to do next.

    IGN Russia

    Resident Evil 7, contrary to the darkest predictions, managed to find a balance between old mechanics and modern gameplay. Perhaps the talent of the development team contributed to this. Perhaps a stupid search of options (I remind you with pain that one of the branches of the series even became a team shooter) sooner or later should have led to a positive result. Perhaps both options are correct. It is important that everything worked out: the game can satisfy both fans of the series and newcomers who are not familiar with the roots (fun fact#2: those born in the year the first part was released are already 21 years old). First of all, this is an excellent atmospheric game with fun gameplay. It’s not ideal - let’s say, there is a great puzzle “Happy f***ing birthday”, but it’s the only one and the others don’t even come close to its level - which is a pity. In a good scenario, if you look closely, it's not hard to spot gaping holes. The ending could have been tightened up and various other little things could have been corrected. But the fact of the matter is that these are small things. In general, if there’s something worth buying at launch in January, without waiting for discounts and without spoiling your impressions with random spoilers, then it’s Resident Evil 7.

    Overall, the game turned out great, the updated gameplay breathed new life into Resident Evil, this is, without a doubt, the best thing that has happened to the series since the fourth part, and one of the most impressive horror games of recent times. As for the complaints that have arisen regarding the plot, this is rather a subjective point; personally, the Umbrella viruses have already set my teeth on edge, and I would prefer that the game be limited to the Baker mansion. I am sure that loyal fans of Evil Corporation will be pleased with the denouement, as well as the appearance of certain characters on the screen.

    If the developers don't change anything in the requirements, Resident Evil 7 will probably be one of the most technically unassuming big-budget games of the next year. For many modern games, 8 GB of RAM is no longer enough (for example, Deus Ex: Mankind Divided , Quantum Break , Mirror's Edge Catalyst, Battlefield 1 and even far from perfect in terms of graphics ReCore 16 GB is required), but the seventh Resident Evil may be able to run at high settings with this amount of RAM. The recommended requirements include NVIDIA GeForce GTX 960 and AMD Radeon R9 280X video cards. In terms of requirements for the graphics accelerator, the game is less demanding than Doom And Dark Souls III.

    Minimum system requirements:

    • OS: 64-bit version of Windows 7, 8, 8.1 or 10;
    • CPU: Intel Core i5-4460 @ 2.7 GHz or AMD FX-6300 (or better);
    • RAM: 8 GB;
    • video card: NVIDIA GeForce GTX 760 or AMD Radeon R7 260x;
    • DirectX: Version 11;
    • additional comments: This configuration will allow you to run the game in 1080p resolution at 30 frames/s. To improve performance, players will have to either lower the quality of textures or disable texture streaming (a technology that creates versions of textures at different resolutions and loads low-quality versions first, and then, as needed, high-resolution versions).
    • OS: 64-bit Windows 7, 8, 8.1 or 10;
    • CPU: Intel Core i7 3770 3.4 GHz or AMD equivalent (or better);
    • RAM: 8 GB;
    • video card: NVIDIA GeForce GTX 960 or AMD Radeon R9 280X (or better);
    • DirectX: Version 11;
    • additional comments : This configuration will allow you to run the game in 1080p resolution at 60 frames/s.

    During the Tokyo Game Show 2016 held last week, Capcom showed new Resident Evil 7 trailer and published dozens of screenshots. At the same time, the demo version of The Beginning Hour received the Twilight update, which introduced new mansion rooms, items and secrets. In addition, the demo, which has already amassed over 3 million downloads, is now available to all PlayStation 4 users, not just PlayStation Plus subscribers. Although the final version of the game will be completely different from the demo (it will have a different main character, different locations and new gameplay features), it will receive several more such updates in the future.

    Resident Evil 7 will be released on January 24, 2017 in versions for PC, Xbox One and PlayStation 4. On the Sony console, the game will support the PlayStation VR virtual reality headset. The horror game is also included in the list of games that will be adapted for the PlayStation 4 Pro, where it can be played in HDR mode in 4K resolution.

    A reboot that the series has long needed. Very successful, competent, and well-developed. It uses very simple and old-school mechanics, which are reminiscent of the first part, but nevertheless do not make the game outdated - on the contrary, well-chosen components in the form of studying the environment, hide and seek, shooting and riddles make the game very exciting. From the very first minutes it doesn’t let go until the very end; the detailed locations alone, connected to each other in the dark souls style, are worth a lot. The game was very atmospheric and moderately difficult (played on normal)

    After playing, I realized that the gameplay was tailored for fucking VR, especially the construction of corridors and rooms. The keyboard and gamepad are secondary. Regarding the horror and fear experienced. As if in a couple of moments they were, but only because of the very dark room and the fucking growing atmospheric music. Most likely, the full power of horror can only be experienced in a VR helmet (otherwise why do we see the faces of the bosses a centimeter from the screen during all the close battles?). The gameplay itself is similar to the RE series: running around rooms, searching for keys, protecting from monsters (more often than not you can just run away and hide from them, some of them you can’t kill anyway), creating heals/cartridges, etc.
    Pros: no door opening animation as such, a medicine for “seeing” all things within a radius of 7 meters, partial optimization for PC hardware (on average 50FPS).
    Of the minuses: no matter how I changed the settings, the annoying lag with a drop to 5FPS when loading a new part of the level did not disappear.
    They say that the game has several endings, I saw the one in which you need to choose Mia to save, not Zoe.
    I don’t know why everyone faps on Zoe’s bra in the trailer, I like Mia’s face better (her black hair is gorgeous, unlike Zoe’s short haircut).
    In general, if CAPCOM corrects the above-mentioned flaws, then the toy is very good, AAA class after all.

    I liked the noticeable attention to interior details, the overall picture (although it is unreasonably demanding of system resources; Alien is no worse, but much less voracious). An interesting and not off-putting quest component: leisurely exploration in a good way, interesting and atmospheric. The 1st person view is beneficial - the immersion effect is enhanced. The plot, unfortunately, is not compelling, it’s interesting to play for the sake of suspense itself - it’s done well. It is immediately clear that the authors took inspiration from “The Texas Chainsaw Massacre” - they are not a fan of manic cannibalistic themes. As for me, the game lacks overall length (with a couple of pseudo-endings, when it’s about to... well, no - keep playing, it’s not over yet!), variety of monsters and weapons, more free movement between locations (all -after all, the game turned out to be corridor-oriented). I also didn’t like any “system” of shelters (compared to the same “Alien”), it simply doesn’t exist: it’s impossible to hide from Baker’s “father”... you just have to run away and weave like a hare... and only in the first few steps (according to ignorance of the mansion), in 80-90%, if you fall into the clutches, you will end up dead! Works 4-5 times. Solutions to situations are not logically obvious, you have to try, try and try, or successfully reach a dubious and (once again..) not obvious script.

    In general, immediately after passing, I wrote a cry and gave the game my own, expert, 8.5... But then I sat, thought, calmed down, had a snack of excellent shawarma... And decided to give it a nine! Well, in the end, are we on the canopy or where else?! Be grateful that it’s not a ten! (After all, this is not Overwatch) Well, let's assume that I gave these half points as a sign of respect for Capcom. Just think, I’ve already put them on a par with the crazed Konami...

    An excellent continuation of the series and the canonical first part with a first-person view, where the developers and screenwriters clearly draw clear parallels in the locations of the Spencer mansion with the Baker house. In certain places you plunge headlong into nostalgia. But, before you have time to enjoy it, you are instantly pulled out by the hair by the realities of modern game development, clearly reminding you that this is not 1996, they put you on the rails, shove a machine gun in your teeth, wave your hand with a resounding “let’s go,” and now the credits are already in front of you. And, if with the first trilogy you didn’t understand for an hour that this was a Japanese product (and there was no time to understand), then here, according to the hackneyed and favorite, already at the genetic level among the Japanese, the story about a little girl with paranormal abilities, (the hackneyed the Japanese record has been around for 10 years in a row) begins to really strain after 1/3 of the game. Well, it’s already happened, we’ve seen it, we went through FEAR 10 times, well, how many times is that possible!!!??? And yet, suitability, canon and respect. Z.y. Yes, and a minus for saving on music.